![]() We don’t want that to happen, because that will change the animation frame of the chest. When a player interacts with an event such as an NPC, that NPC will turn towards the player character. One of them is the Direction Fix, which is checked. This adds the weapon to the inventory.Īt the bottom left of the window are some options. ![]() Interestingly, we switch immediately to page 2, showing the last frame of the animation, but continue to perform the commands on this page. You can take a look at page 2 and see how it’s set. of the event has the opened chest graphic, and switching to it will finish our animation. We’ve started with the closed frame so we play the two intermediate frames. These correspond to the four directions an NPC can face: up, down, left, right. The chest has four frames of animation: open, closed and two in-between frames.
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